Monthly Archives: April 2013

Taken From us to Soon

The Marvel Heroic RPG is no more.
I’m just going to copy and paste my comment from the MWP blog:

Disappointed about Marvel, but it wasn’t the best lineup of books. I think focusing in the crossover events was a mistake. team based books, like Avengers, X-Men, etc, supported by Adventure/Event books perhaps would have been better. when i saw that there was three supporting team books for just the Civil War line i was immediately worried how many more there would be for every other Event that came out. And some like New Avengers/Runaways don’t have the long history or large readership to support the sale of a book focusing on them. The info in 50 State Initiative should have been in the main Civil War book, and the Premium book, with the core rules included was misguided and wasteful. The fact most of the books never even got to the store shelves would not have helped things either. Sad to see this go, it was a fun system and had the potential to exploit years of great comics history.

Never Stop Playing.

Steve

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Convention Wrap-up – EyeCon 2013 – Part 2

Part 2 of my EyeCon 2013 wrap-up

I decide to run Serenity again for this convention. I ran it a few years ago at two conventions in a row and it went down really well. I had always meant to go back to running the Firefly crew I had created for the previous conventions, and i thought it was about time to take them for another spin.

I got surprise a few days before the convention, the organizers asked me to create an additional character slot for the game. I was apprehensive at this, I normally don’t like running for large groups, and even 6 is more players than normal for me, I wasn’t sure if 7 players would work, But I did agree and created a new character.

I was running 7 sessions and they were all booked full about three weeks before the con started. that was encouraging, it’s nice to feel wanted, and it’s always a let down when you have to cancel session because there are no players, but it was also a little intimidating. especially when you are still not completely finished writing the game that all these people want to play.

So, head down – bum up, I set about finishing the mission. I knew it had to end with a bang. I like my games to start slow and work their way up to a big finish, normally ending with people dying, backstabbing, heroic sacrifices, big explosions, and general mayhem. So in Firefly terms, that means Reavers, Blue Hand Men, and Alliance. This game would have all three.

The premise would be simple. The crew have no money and are desperate for a job. they get and offer of a huge amount of money to do a job, the catch is they don’t know what it is.
they have to accept before knowing what the job is. They accept and meet on a contact on Beaumonde who tells them half the mission. they have to get aboard a semi-famous gambling ship called the Aces & Eights, and a contact on board will give them the rest of the mission. the Captain accepts, and this is the position the players find themselves in at the start of the game.

behind the scenes, the captain of the Aces & Eights, a guy named Jack Leyland,  has been working for the alliance since the war. but when he found a cache of the freedom drug and started using it to incapacitate people during heists, the Alliance wanted him dead. it’s secretly the Alliance that has hired the players, and once they get on board, an alliance agent that is posing as a guest will tell them to hijack the ship and bring Jack to a deserted planet for payment. Unknown to the players, the Alliance has no intention on paying a group of illegals. the payment will be arrest and/or death.

In my previous Serenity convention game I had created a drug called Freedom. This drug was a version of the gas from the Serenity which created the Reavers, but modified to be super addictive, and with a higher rate of “Reverizaition”.  this was a trick by a resurgent Independence to addict the core worlds and government, and eventually overthrow the Alliance. the production facility was destroyed in the last game, but I decided to include it in this one as a bonus for those people that played the last game. It was in the cargo bay of the Aces & Eights, and Jack warned everybody that came on board to stay away from the cargo bay, thus creating interest.

I once I had the framework of the mission down, I got my regular group together for a playtest. I find a playtest absolutely essential for my convention games for one main reason, i am an on-the -spot, spur of the moment, spontaneous  GM. I come up with my best stuff when I have to make it up as i go along, but… this is not a great thing to do in an actual convention. people have paid money to play this game, and I can’t use them as guinea pigs. So I run a playtest, make stuff up on the spot with them, and then use what I made up in the playtest in the actual games.

This ended up being a very good idea, since in the playtest I spent way too much time on the set-up, and had to rush through the big ending, which really ruins all the build up. in the actual convention i was able to pace it well, with only one group finishing early and most going over by only a few minutes.

most of the groups ended up just killing Jack, finding out they were being set-up, and running off into space. only two groups got the they payoff/Alliance double-cross ending. but one group actually found out they were going to be double-crossed before totally taking over the ship, and did a deal with Jack. It came down to a poker game between the player Captain and Jack with both betting their ships, winner takes all. That group got my awards.

overall, a really fun game to run. My players were great, and continuously surprising me with their creative(read crazy) ideas.

now… what to run at the next con?

Never Stop Gaming!

Steve

 

 

 

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Convention Wrap-up – EyeCon 2013 – Part 1

Another convention has come and gone, and now it is time to reflect.

The first thing I noticed about this year’s EyeCon was that there were a lot of new faces there. It seems that word is getting out about these Sydney conventions, as there were a lot of  people for whom this was their first time coming. this was probably helped by this Eyecon being part of the Will Wheaton/Felicia Day sponsored International Tabletop Day.

I spent most of the convention running games, but for International Tabletop Day Melissa and I took a break from running our games to play some boardgames. we had picked up Pandemic the day before so we brought that along. Pandemic is a really great cooperative game, where players work together as CDC agents trying to stop the outbreak of four diseases around the world. it is quite difficult to win, but still a lot of fun to play. we also played some Fluxx, which is a wacky card game, vaguely similar to Munchkin.

We only played two other RPG’s this time, the Learn to Roleplay 40k using the new Only War setting/rulebook and A Marvellous Game, which was a Marvel superhero game.

Only War was good, though we somewhat stumbled though our mission. I have all the current 40k books, but haven’t actually played them. I saw this as a quick way to get up to speed on the rules, and get to check out the new book at the same time. It was quite fun being an Imperial Guardsman, the GM was good at making you feel like a very insignificant cog in the wheel that is the Imperium 🙂 . we were up against Orks so there was a there was definite feeling that we were all about to die. And it was really cool that we were Catachans, the awesomeist IG regiment 🙂 . I believe what we played was the Free RPG Day module, and it was a good into the the system and the setting.

My character was a female heavy weapons soldier with a heavy flamer, the GM introduced her as “basically Vasquez from aliens”. Melissa chose the Commissar, I think just because he had a Chainsword. We didn’t have a CO so i radioed HQ and got myself a field promotion, though it’s not like the others actually listened to me 🙂 we also had a Techpriest, a preacher, and two regular guardsmen. we ended up taking on a wave of Orks led by a huge Warboss, who was eventually taken down in hand to hand by the Techpriest. but in ture Vasquez style I leapt into the swarm of Orks and detonated my Heavy Flamer’s ammo tanks, and then used my two fate points to survive, shining in The Emperors light. In the wrap up I think she ended up being taken by the black ships. so, overall a really good game.

The second game we played, named A Marvellous Game, used the (relatively) new Marvel Heroic Roleplaying System from MWP. I had picked up the book, but again i hadn’t gotten around to reading it so i was unfamiller with the system. however, since the Marvel Unlimited app for iPad came out a short time ago i have been reading nothing but old marvel comics, so i was thoroughly prepared for playing. There was a good selection of characters to choose from, I picked Captain America and Melissa picked Ms. Marvel. It was very fun playing up the super pro-american do-gooder, There was lots of “you should do this because Freedom!” and “you failed because America!”. When the game started there were doom-bots attacking the Baxter Building, but i first had to help a little old lady and rescue a kitten out of a tree.

The GM for Marvel had some great background music/sound effects that he used during the game. It’s not something you see see very often in a convention game, and it worked well. I also really liked the large range of characters that were playable. its a credit to the GM that he could run the adventure with a wildly varying mix of characters, there were about 20 to choose from, with a mix of Avengers, X-Men, and individual heroes in there. I did notice that there was no telepathic characters playable, and that was probably a good idea. we did get a bit lost at the end, my Captain America got hold of the Infinity Gauntlet  but couldn’t really do anything with it. I think it might be a mistake to give players access to such a powerful item if you don’t want then running around doing whatever they want. over all, a really fun game that makes me want to play the system more.

Check back later for Part 2 of my convention wrap up, which will cover me running my game for 7 sessions.

Never Stop Gaming!

Steve